How it works
Every listing’s revenue comes from the seller’s own payment provider. Here is exactly how, and what it costs.
- 1
Seller links their revenue
A read-only key from Stripe, Paddle, RevenueCat or one of the others. We read totals, hourly, and nothing else.
- 2
Buyers make offers
No account needed. Every offer is screened for substance before it reaches the seller, so the ones that land get answered.
- 3
Escrow closes the deal
Buyer funds Escrow.com, seller transfers the assets, escrow releases when both sides confirm.
Questions, answered
How is revenue verified?
The seller creates a read-only API key at their payment provider — Stripe, Lemon Squeezy, Polar, Paddle, Dodo Payments, Creem, RevenueCat, Superwall — and links it here. We call that provider every hour and read aggregates only: total revenue, MRR, the last 30 days, and customer and subscription counts. We never see customer names, emails or card details, and we cannot move money. The seller cannot type a number in; if the key stops working, the listing loses its verified badge.
What stops a seller inflating their numbers before listing?
Two things. A listing needs 7 days of synced history before it can go live, and we snapshot the figures every day and show that history on the listing. A month of fake self-payments shows up as a shape no real game has — and the payment provider's own fees and refunds are in the numbers too.
Is it really free to be listed?
Yes, and that is the normal case. Connect a payment provider and you get a public profile with verified revenue, a place on the leaderboard, an embeddable badge for your own site and a link back to your game — no fee, no review, nothing recurring, and no obligation to sell. Paying only comes in if you decide to put the game up for sale.
What is the embeddable badge?
An SVG you can drop on your landing page or README that shows your verified monthly revenue and updates itself every time we sync. It is the useful half of being listed even if you never sell: a revenue claim your own visitors can check, rather than one they have to take on faith. Light and dark versions, one click to copy.
What does it cost to list?
A one-time listing fee: Starter $29, Growth $199, Scale $499. Higher tiers buy placement, not credibility — the verified badge is identical on all three. When a sale closes we take 3% of the price. If your game does not sell, that is all you ever pay.
Is it free for buyers?
Yes. Browsing, filtering, the API and making offers all cost nothing, and you do not need an account — your name and email are enough to start a conversation. You can also set an alert and hear the hour a matching game is listed. Escrow fees are split 50/50 between buyer and seller when a deal closes.
Can I contact a developer whose game is not for sale?
Yes, and plenty of sales start that way. A profile in the directory is not an invitation to be pestered, so the same screen applies — say who you are and what you would do with the game. Developers who are not selling can simply not reply, and nothing about a directory profile obliges them to.
Is there an API?
Yes, free and without a key: list every verified game, or fetch one with up to a year of its daily revenue history. It is CORS-open so you can call it from a browser. It never returns keys, customer records, offers, or the identity of a game listed anonymously.
How do offers reach the seller?
Every offer goes through a screen first: it needs real substance, and an offer below 30% of the asking price does not get through. Held offers are not silently binned — the buyer is told exactly why, so they can send a better one. This is why sellers here actually read their inbox.
How does the money change hands?
Through Escrow.com, not us. Once a price is agreed, both sides sign an asset purchase agreement covering exactly what transfers — code repository, domain, database, payment provider account, store listings, hosting, brand assets, socials. The buyer funds escrow, the seller transfers the assets against a checklist, and escrow releases when you both confirm. We never hold your money.
Can I sell without my players or employer finding out?
Yes. Anonymous mode hides the game’s name, logo and URL from the public page while keeping the verified metrics visible — buyers can see exactly what it earns without knowing what it is. You decide who gets the details, and when.
What kind of games sell here?
Anything that makes money and can change hands: web games, mobile games, Steam titles, Roblox and Discord games, idle and incremental games, puzzle dailies, even Unity assets. What matters is that the revenue runs through a provider we can read and that the assets can actually be transferred.
My provider is not on the list.
Tell us and we will add it — the adapters are small. In the meantime, if your revenue settles through a provider we do support (many mobile games ultimately settle through RevenueCat or the stores), connect that one.
What happens if a deal falls through?
The listing goes back to live and you carry on with other offers. Escrow returns the buyer’s funds under its own terms if the assets are not transferred. We only take our fee on a completed sale.